NEW MEMBERS GUIDE
Welcome to Aetherwatch Society!
On this page, you will find a guide to help you move through the workings of the Society.
For a quick list to get you through the first few days, look to the list to the right. Take some time and settle in, get to know people and how we operate.
Below you will find the details fo the Society and the inner workings.
Quick Reference Checklist
Read through the discord
Confirm your Linkshell (The Midnight Channel) is active.
Read the Rulebook
Make a Character Sheet
Read through the Modus Operandi
Check the Schedule
Add yourself to the social media tabs if you have a Tumblr, twitter, or carrd so we can follow you!
Read the below Recruit list to start Roleplaying
LEADERS, OFFICERS & FOUNDING COUNCIL
Out of Character, the leaders, officers, and founders all play a part inside the Society. Below are their tasks and departments:
Catherina Renard, Netherseer Emeline Tousart, Skyseer
Redressers (IC) Clinic & Redressers (IC)
FC Mgmt (Admin) FC Mgmt (Admin)
Rules Lead (Admin) Recruiting (Admin)
Plot Lead (OOC) Plot Lead (OOC)
Note that these officers serve as logistics while holding different positions within the Free Company. For a formal In character chain of command list please see below.
Warden of the Protection Unit, OOC: DM.
(OOC ) Gawain Fijornson:
OOC: DM. logistics.
Watchwe of Intelligence Unit, Protection & Security. OOC: DM, Human Resources Rep.
Steward of the Protection Unit. OOC: DM, Scheduler, Logistics.
Watcher of the Midnighters, Finance Officer. OOC: DM, Human Resources Rep. Tumble Mgr.
The original founding members still within the walls of Aetherwatch are:
Arik Qerel, Aurora Tsuki (Lost), Catherina Renard, Emeline Tousart. Jun Akagane,
Mafrea Oro'ete, and Rosette Valeria.
Chain of Command:
This chart shows the department structure for mentor and reporting purposes.
The full explanation of all ranks and leaders for the FC, it can be found HERE
Welcome to the Moonlit Observatory & Clinic!
The house is set up in a simple layout. The main floor hosts a multifunctional purpose as reception, hosting, and, at times, a venue. The overall rules upon entry are that the weapons of guests are to be left at the door. Guests are not allowed in the back rooms without permission.
The main floor is our reception area and Medical Clinic. Reception is where most of the guests are entertained. The Medical Clinic has a waiting room, a full surgical area, treatment bays, and consultation alcove. The clinic is open to all members and the dedicated staff may be contacted via linkshell if they are not present.
The top floor is the business operations of Aetherwatch. It is restricted to members, meetings, and approved guests. Here are the offices of the Seers, the mezzanine, the kitchen, and the dining room.
The bottom floor is our public research library and our sparring and training room. With member permission, guests are allowed in these areas under supervision.
Deeper inside, one will find a host of other wondrous and mysterious abodes. They are spacious and delightfully furnished, but the way there on repeat visits never quite remains the same. The halls of the Observatory seem to possess a tricky nature and enjoy misguiding those with no clear goal. However, should one simply have a destination, then they will always find their way.
While some rooms are for authorized personnel only, there are many rooms open to all members:
Booshie's Office (Room 1) - Here is where Booshie conducts the business of the FC.
Intelligence and Planning Room (Room 2) - Here is where mission planning takes place under Rosette's watchful eye.
The Forge (Room 3) - Managed by Mafrea, the forge is opened to all for use. Please be sure to clean up after yourself. It is important that nothing be stored there without Mafrea's approval.
The Aquarium (Room 4) - A gracious donation put together by Kayne Blackfire. People are welcome to stop in and collect their thoughts.
The Baths (Room 8) - This split bath hosts two sides with full showers, linens, and massive soaking tubs.
Formal Meeting Room (Room 10) - Here is where meetings are held for Redressers. Please be on time!
The Observatory: (Room 11) Up a winding flight of stairs, to the very highest point, you will find the Upper Observatory. A tower nestled above the Main Observatory in the entrance hall, this room is a more intimate research location for those looking to the stars. Take nothing out of the room, return anything back to its place if moved, and remember to water the plants. Oh, and be mindful of the sleeping quarters tucked into the back.
The Dreamweaver (Room 12) - Should you find yourself lucky enough to find this courtyard, there stands a small airship with cargo bays and seating for about fifteen or so brave souls. The pilot on the other hand has to be found on a regular occasion.
Pet's Room (Room 19) - Aetherwatch has a menagerie of strange pets and collected species. Here they can run around without the worry of being lost in the wilds.
New members are welcome to add their own room, If you wish to make it public please feel free to contact Emeline to have your room added to this list.
Knowing about and signing up for events is easy. Our events are published under #schedule in our discord.
To sign up for events, simply go to the #schedule channel in the discord and click the green and white check box reaction. If you cannot attend after signing up, simply click it again. Some events will have limited slots. Be sure to sign up early!
Most events are organized in this manner:
Small events (very limited slots 4-8 people)
Regular events (8 slots)
Large Events (16-24 slots) This depends on if there are 2 or 3 DM's.
OPEN events. This is just open RP, no slots are required.
For FC wide events, signs ups are the same, but there is not a maximum number of slots. We just ask for sign-ups to gauge interest and be able to assign the proper amount of DM's.
For more information on how to sign up or create events, please click HERE.
BEGINNING YOUR ROLEPLAY
And so you enter into the roleplay of the Society.
Below are the starting points of your roleplay as you move through your trial period. All members begin as a Recruit, no matter what their future path will be inside the Society. From there you will learn how we work, the missions we take on, and help in relieving the suffering of others.
Once you prove yourself through deed and commitment, you will find yourself invited into the ranks of Redresser or Midnighter, depending on the reasons you were hired. Until then the member, unless told prior, is only aware of the existence of the Redresser Unit.
At the end of your trial period, you will be given our Modus Operandi and subjected to a multitude of trials to enter the formal ranks, gauge your skill, and prove your loyalty and secrecy to our cause.
BECOMING PART OF THE SOCIETY
A RECRUITS TASKS
When you join the Society you are expected to complete the following tasks during your trial period.
~Get a full tour of the House! You will be assigned a guide.
~Check in with the company leaders:
Catherina Renard: Take time to meet the Magical leader of the Society and learn the Do’s and Don’t’s of magic. Catherina sees to the operations of the Society, so that is a good place to start.
Emeline Tousart: The Medical & Magical Co-leader of AW, Emeline fields the Redresser requests that come in from the field. One should also check-in for a medical evaluation at the Clinic.
Arik Qerel & Kayne Blackfire: It is important to check in with the head of the Protection Unit no matter where your path may take you. Learn about the threats we face and the tactics we use.
Rosette Valeria: As the purveyor of trade and master of connections, the recruit should sit with Rosette to get a full scope of the Society's climate, allies, and networking.
~Attend at least two missions with the Redressers.
~Learn how the Clinic operates. This can be done by arranging a tour with a member of the medical staff. Please contact Steward Jacqueline Page for this tour.
~Get to know the members!