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NEW MEMBERS GUIDE

Welcome to Aetherwatch Society! 

On this page, you will find a guide to help you move through the workings of the Society. 

For a quick list to get you through the first few days, look to the list to the right. Take some time and settle in, get to know people and how we operate. 

Below you will find the details fo the Society and the inner workings. 

Quick Reference Checklist

  • Read through the discord

  • Confirm your Linkshell

  • Read the Rulebook

  • Make a Character Sheet

  • Read through the Modus Operandi

  • Check the Schedule

  • Add yourself to the Character Directory

  • Read The 'Becoming a Redresser list to start Roleplaying

LEADERS & FOUNDING COUNCIL

 

Out of Character, the leaders and founders all play a part inside the Society. Below are their tasks and departments:

Catherina Renard, Netherseer              Emeline Tousart, Skyseer

Mage Hunts & Redressers (IC)               Clinic & Redressers (IC)

FC Mgmt (Admin)                                     FC Mgmt (Admin)

HR (Admin)                                                Recruiting (Admin)

Plot (OOC)                                                  Plot & Schedule Organizer (OOC)

 

Founding Circle:

 

Arik Qerel                                         Jun Akagane                                Mafrea Oro'ete

Monster Hunter (IC)                      Alchemist & Historian (IC)         Weapons Creation/Forgemaster (IC)

Applications (Admin)                    Master of Rites (IC)                     'Thaumaturge" (IC)

DM (OOC)                                       DM (OOC)                                     DM (OOC)


 

Rosette Valeria                             Saphyra Tsuki

Spymaster/Commerce (IC)        Beast Tribes Expert (IC)

Tumblr Mgmt (OOC)                    Observatory Caretaker (IC)

DM (OOC)                                      DM (OOC)

Now that you have had a peek into the inner workings, here are some things to note about the FC and where/how we operate: 
 

THE HOUSE

Welcome to the Moonlit Observatory!

The house is set up in a simple layout. The main floor hosts a multifunctional purpose as reception, hosting, and, at times, a venue. The overall rules upon entry are that weapons of guests are to be left at the door. 

The bottom floor is the Medical Clinic and Lab. There is a waiting room, full surgical area, treatment bays and the Lab which is off-limits to all non-members. The clinic is open to all members and the dedicated staff may be contacted via linkshell if they are not present.

The top floor is the business operations of Aetherwatch. It is restricted for members, meetings and approved guests. Here are the offices of the Seers, the meeting area for general use and a small lounge. 

Deeper inside, one will find a host of other wondrous and mysterious abodes. They are spacious, and delightfully furnished, but the way there on repeat visits never quite remains the same. The halls of the Observatory seem to possess a tricky nature and enjoy misguiding those with no clear goal. However, should one simply have a destination, then they will always find their way.

While some rooms are for authorized personnel only, there are many rooms open to all members: 

  • The Observatory:  Up a winding flight of stairs, to the very highest point, you will find the Upper Observatory. A tower nestled above the Main Observatory in the entrance hall, this room is a more intimate research location for those looking to the stars. Take nothing out of the room, return anything back to its place if moved, and remember to water the plants. Oh, and be mindful of the sleeping quarters tucked into the back.

  • The Forge: Managed by Mafrea, the forge is opened to all for use. Please be sure to clean up after yourself. It is important that nothing be stored there without Mafrea's approval.

  • Rosette's Office & Music Room: Rose invites all looking for a musical escape to come to visit. She just asks that her desk be left alone. There is a lot of paper to keep track of!

  • Emeline's Quarters: While also a private room for Emeline and Jun, there is a collection of rare herbs and a botanical library housed there. Guests are welcome with an invite.

  • Layla's Research Room: This area has been graciously created for research and study. All are welcome. 

  • The Indoor Garden: This is a work in progress under the watchful eye of Reiyah. When it opens there will be an unveiling. 

New members are welcome to add their own room, If you wish to make it public please feel free to contact Emeline to have your room added to this list. 

EVENTS

Knowing about and signing up for events is easy. Our events are published under #schedule in our discord. You can follow them on our google calendar or right from the channel. 

To sign up for events, simply contact the event runner or scheduler to reserve a spot. Some events will have limited slots. Be sure to sign up early!

For FC wide events, signs ups are the same, but there is not a maximum number of slots. We just ask for sign-ups to gauge interest and be able to assign the proper amount of DM's. 

BEGINNING YOUR ROLEPLAY

And so you enter into the roleplay of the Society. 

Below are the starting points of your roleplay as you move through the two sides of the Society. All members begin as a Redresser, the title of Initiate in-game. This position is the front workings, very legitimate and real, of the organization.
From there you will learn how we work, the missions we take on and help in relieving the suffering of others. 

Once you prove yourself through deed and commitment, you will find yourself invited into the second part of the Society: becoming a Midnighter. You will be given our MODUS OPERANDI and subjected to a multitude of trials to prove your loyalty and secrecy to our true cause. 

At all times we expect our members to be able to separate the Societal functions both in and out of game. 

​BECOMING A REDRESSER

 

When you join the Society you will be hired as an Initiate under the Redressers, unless stated otherwise by the lovely Miss Catherina.

 

What you should do when you begin your journey with us? In Character you should check in with the Leaders and Council: 

 

Catherina: Take time to meet the Magical leader of the Society and learn the Do’s and Don’t’s. Catherina sees to the operations of the Society, so that is a good place to start. 

 

Emeline: The Co-leader of AW, Emeline fields many of the Redresser requests that come in from the field. One should also check-in for a medical evaluation at the Clinic. Emeline is also the contact person for new members. 

 

Arik: If you are skilled in weapon styles and/or other martial styles, or are a hunter of beasts large and small please speak to Arik Qerel for entry conversation.

 

Jun: Take time visit our Potions Master in the lab. Jun is a skilled Alchemist, always in the process of creating a new concoction. He serves alongside Emeline in the clinic as a healer and medic as well. In his off time, he is also known to dabble in history. Ask about pottery!

 

Mafrea: Need a weapon made or maintained? Do you have any general magic questions? Speak with Mafrea and he can either assist or help you find more specialized information.

Rosette: As the purveyor of trade and contact information, a person should sit with Rosette if interested in expanding to our growing network of people, suppliers, and trade partners.

Saphyra: If you would like to get a tour of the Upper Observatory and how it works, please visit with its resident caretaker. 

 

BECOMING A MIDNIGHTER

 

So you have been plucked from the Redressers for your skill and loyalty. Your trials have begun. Now the layers of the Society have been peeled back and it is time to make contact once more. The Leaders and Council reveal their true nature.

 

Catherina: The Netherseer is the one who guides us through our clandestine and found hunts. She works to bring us information and manages logistics to allow the Midnighters to deploy. Her touch and magical arts are needed to protect those who join the ranks.

 

Emeline: A constant presence in the backdrop of the Midnighters, Emeline acts in an advisory role to help bolster morale and see to the emotional state of the Hunters. 

Arik: Once your weapons are managed, check-in with Arik for tutorials in combat against magic users. 

Jun: Our Master of Rites, responsible (along with both Seers) for overseeing and guiding prospective Initiates through their early days in the Society, and through the Trials required to become a Midnighter.

 

Mafrea: Our Master of Locks is our leading expert on the Occult and is knowledgeable in many forms of forbidden knowledge. To better fight the darkness one must know the darkness. See Mafrea to arm yourself, may it be by a weapon of his creation or something that has been placed in the Vault under his care.

Rosette: Our Master of Whispers, the spymaster is one to keep her ears to the ground, searching out all problems and research involving the people that come into contact with the Society, friend and enemy alike. 

Saphyra: When dealing with the tribes and supernatural, check-in with Saphyra in regards to the beast tribes and strangeness they encompass.